A downloadable tool

Buy Now$35.00 USD or more

Create pixel-perfect retro art in Substance.

 Works in all the latest and pre-Adobe Substance versions.

User Guide and Tutorials:



• Robust Dither blending Controls

Create your own Dither Styles with any resolution textures

• 3 Quantization Modes:

     New! Generate Custom Color Palette - Analyzes the contents of your image to create the best color palette, with up to 256 colors and infinite controls.

     Per Channel - Reduces the bit depth of the image

     Lookup Table - Provide a custom color palette in the form of a LUT. 10 presets are included!

• Two image Resample modes - Nearest Neighbor and Nearest Softer

• Automatically keeps pixels square when the image is not square by default, keeping controls simple

• Unlock the pixel dimensions to create non-square pixels!


Buy Now$35.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $35 USD. You will get access to the following files:

Pixel8r_2.5.sbsar 252 kB
Pixel8r_2.01.sbsar 37 kB
Pixel8r Boombox.zip 202 MB


Log in with itch.io to leave a comment.

hey i have a question about modeling step , how much detail should it be in model ?
before it get lost in with pixel effect ?

That is quite open ended and really depends on the specifics of your project. For ex in a game -
• How close the asset will be to the camera? Something the player interacts with constantly or sees up close usually needs more detail to feel good.
• What is its relative importance compared to the rest of your scene?
• Are you trying to reproduce the look of a distinct retro system?
• Are there any other technical constraints you need to consider?

As an example, on ULTRAKILL regular enemies tend to be 1-2k tris and their textures rarely go above 256x256, but it really depends on whatever suits the needs of the character.

It would be a good idea to make a couple test / prototype assets to hone in your artstyle and requirements. The good thing about Substance Painter is you can always edit the model/uvs after the fact, reimport to Painter, and your painting will reproject onto the updated asset without needing much rework.
We often take advantage of this on UK and go back and forth between modeling and texturing to get things feeling right.

Hope this helps!

Deleted 14 days ago

There should be no problems using the latest versions of Painter.

Hi, does it still work with Substance Painter/Designer 2018? I've still the pre-Adobe versions :) Many thanks in advance!



Hi! Will you do any kind of sale or coupon on this november/black friday?
Many thanks in advance!



Hi! I saw that this works with Substance products, does it work with any other non-Adobe products?


Not at this time. It's coded within Substance and so can only work with programs that support Substance Filters.


Cool, I'll get a subscription, this plugin looks incredible!


You can also get a perpetual license through steam, though of course the up front cost is higher. Especially so if you want both Designer and Painter.

I believe they give you 1 year of updates if you go that route!


I absolutely love this tool. It's made working on my retro game 100x easier and I highly recommend it for anyone that seriously wants to do retro texturing.


This tool is actually brilliant and I would like to continue using it in my pipeline.

I would to ask for help with updating it or get clarification about it.
Long time ago I bought Pixel8r v.1.5.3 from gumroad. 

I did not really had a gumroad account if it makes difference.

I got an email mentioning v.2.5 have been released, but when I clicked the link to get the update, it only led me to a page saying "sold out", so I could not really get an update. And I also learned product has been moved to itch.

Does it means I have to buy v.2.5 separately or is it possible to receive an update somehow? 


Hi! To support continued development, the way I've managed it is that fractional versions (1.5, etc) are free updates, and the whole version numbers are separate products.

Gumroad doesn't support upgrades, and so when I launched 2.0, I ran an upgrade sale.

2.5 (and a soon to come 2.6) were free upgrades to 2.0, and any existing 2.0 customers on Gumroad can still get those for free.

The email to 1.0/1.5 customers was unfortunately timed because shortly after, Gumroad had a public meltdown and I pulled my products in response.

I'll probably run another sale here in the near future, so keep your eyes peeled!


Thank you!

(1 edit) (+1)

I would receive the updates you took it from there and now I download the new one, even an email I received 

Get Pixel8r 2.5 Before now, Pixel8r was a great tool for working with low resolution textures in Substance, but now it can truly fit into any workflow and replicate any style of retro asset. All of these features work across both Substance Painter and Substance Designer in pre-Adobe and newer versions of both programs!

Anyway, I never sent one of these when 2.0 was released, so I just wanted to share the big news and hope you consider updating! 

-Ryann Post a comment You've received this email because you've purchased Pixel8r v1.5.3. Unsubscribe

how can i get the update now that you removed it from gumorad?


Hi! That email was only sent out to people who purchased Pixel8r 1.0 (which had a free v1.5 update) but not Pixel8r 2.0.

Pixel8r 2.0 (and its free v2.5 update) was always a separate purchase on Gumroad. I have just moved stores.

Anyone who previously purchased 2.0 on Gumroad is still able to download the latest updates.

If you *did* purchase 2.0 and still got that email, you probably did it without an account or via a different email address. If that is the case, check your emails for your receipt and you'll have a link to access the download page, where you can get 2.5.


I am a pretty new substance designer so I'm not great but this is an example of what I was able to accomplish with this node

Im really bad at creating textures(I'm more of a programmer) so somebody whos more experienced probably would produce a better result.

Does this plugin work with Substance Sampler?

It should! I don't really use sampler, so if there's any issues there lmk.