a question, What's the oldest version of Pixel8R Substance Paint I can use? Or is there another engine I can use? My computer is quite old (Win7, 32-bit), and my options are really limited.
Thanks you. I tried it on the 2019 and seems to work. One thing im confused with is that the pixel art effect seems to work only on the base color? Normals and the rest seem to not be affected by it. I think you explain it on the YT video but its confusing
I was wondering if, for usage on a free school group project game, liscense wise, multiple people must buy the filter, or could just one person who has already bought it (myself) just apply the filter to the textures the other people doing texturing has made or share the filter specifically and only for this.
Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
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a question, What's the oldest version of Pixel8R Substance Paint I can use? Or is there another engine I can use? My computer is quite old (Win7, 32-bit), and my options are really limited.
I have SP but the 2019 version. Does this work with that version or only with the more recent ones?
It should! Last I checked it works in everything back to around Painter 2.5 from Feb 2017.
But if you do have any issues let me know!
Thanks you. I tried it on the 2019 and seems to work. One thing im confused with is that the pixel art effect seems to work only on the base color? Normals and the rest seem to not be affected by it. I think you explain it on the YT video but its confusing
Other Channels are just disabled by default for performance, click any Channel button on the filter to enable them.

I was wondering if, for usage on a free school group project game, liscense wise, multiple people must buy the filter, or could just one person who has already bought it (myself) just apply the filter to the textures the other people doing texturing has made or share the filter specifically and only for this.
Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
can you dm me on artstation or email (on my artstation) and share some screenshots?
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
yup! shouldnt have any issues, its just like any other substance filter that comes prepackaged with the program (though a biiiiit more complex lol)