Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
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Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
can you dm me on artstation or email (on my artstation) and share some screenshots?
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
yup! shouldnt have any issues, its just like any other substance filter that comes prepackaged with the program (though a biiiiit more complex lol)