a question, What's the oldest version of Pixel8R Substance Paint I can use? Or is there another engine I can use? My computer is quite old (Win7, 32-bit), and my options are really limited.
I was wondering if, for usage on a free school group project game, liscense wise, multiple people must buy the filter, or could just one person who has already bought it (myself) just apply the filter to the textures the other people doing texturing has made or share the filter specifically and only for this.
Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
Hey! I was just wondering I saw your youtube video and Im hooked.. However one question arises and that is that you've stated in the yt video that its a "free update" does this mean other / new versions have to be bought separately or do we get lifetime updates with this purchase as well?
so to basically fund continued development of my filters, the way I structure things is that full version bumps are paid major updates/overhauls (ie people who bought any 1.X version didn't get 2.X versions for free).
but any .X updates are free, with .5 updates being big freebies.
more to the point though, it's definitely not a bad time to get it or anything. i don't really have the time to do a 3.0 and all my ideas for it are really complex and will take ages to develop. But I do have a couple bugfixes for a 2.8
usually i do whatever aligns with itchio's schedule. not sure when that will be but whenever it pops up in my dashboard! im guessing closer to christmas and thru the end of the year
Just bought this recently and I have a question about how I get my baked normals to become pixelated by this filter? I have the normal map channel enabled on the filter
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a question, What's the oldest version of Pixel8R Substance Paint I can use? Or is there another engine I can use? My computer is quite old (Win7, 32-bit), and my options are really limited.
I have SP but the 2019 version. Does this work with that version or only with the more recent ones?
It should! Last I checked it works in everything back to around Painter 2.5 from Feb 2017.
But if you do have any issues let me know!
I was wondering if, for usage on a free school group project game, liscense wise, multiple people must buy the filter, or could just one person who has already bought it (myself) just apply the filter to the textures the other people doing texturing has made or share the filter specifically and only for this.
Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
can you dm me on artstation or email (on my artstation) and share some screenshots?
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
yup! shouldnt have any issues, its just like any other substance filter that comes prepackaged with the program (though a biiiiit more complex lol)
Hey! I was just wondering I saw your youtube video and Im hooked.. However one question arises and that is that you've stated in the yt video that its a "free update" does this mean other / new versions have to be bought separately or do we get lifetime updates with this purchase as well?
Cheers!
so to basically fund continued development of my filters, the way I structure things is that full version bumps are paid major updates/overhauls (ie people who bought any 1.X version didn't get 2.X versions for free).
but any .X updates are free, with .5 updates being big freebies.
more to the point though, it's definitely not a bad time to get it or anything. i don't really have the time to do a 3.0 and all my ideas for it are really complex and will take ages to develop. But I do have a couple bugfixes for a 2.8
hello! i’m wondering if you have an idea of a timespan you’re going to have your christmas/new years sale?
usually i do whatever aligns with itchio's schedule. not sure when that will be but whenever it pops up in my dashboard! im guessing closer to christmas and thru the end of the year
alright, thank u!
Just bought this recently and I have a question about how I get my baked normals to become pixelated by this filter? I have the normal map channel enabled on the filter
also how can I get it to pixelate my AO
in painter at the very top of any filter's properties panel theres a row of buttons, one for each channel. just toggle on whatever channels you need!