Hi I found out about his amazing plugin from holoope will there be Any discounts this year 🥹, will there summer sale please , I'm a newbie on substance I wanna learn pixl8er , i bought substance just for pixl8er , i keep coming back here everyday just to see if itchio is hosting a sale XD
Hi! I'm using the "Lookup Table / Palette" quantizationtype mode and the "Custom Pallete" LUT mode. However some of the colors included in my custom pallet are excluded,, even when I disable baked lighting and paste one of their color codes directly into a fill layer. Is there a restriction to how many colors can be in a custom pallet? Because mine uses 39 colors. Thank you and I love your software!!!
There's a max of 256 colors. The only reason I could see it failing is if it doesnt think the palette color is a good match for anything in your texture. But if you put a solid fill of that color in and its still not picking it, that does sound like a bug or some issue in configuring the filter. Could you share images of the problem your having?
I tried using the regularly sized palette and also the enlarged palette (idk I thought maybe that'd fix things lol). The color code for the color I was trying to apply is #46332c, but I believe some other colors from the palette might be absent in the pixelization as well. I can also share the project file if needed.
Hi! Any updates on how I could get my issue fixed? No rush! Just checking in because I really love Pixel8r and I wanna use it to spruce up the model I'm working on.
Hi! Any updates? Sorry if I'm nagging, I've just used Pixel8r for all of my project's previous assets and if I switch things up now it'd look weird and I cant get the pallet to work. I'm sure its some user error on my part. Does a pallet have to be set up in a certain way to work properly? Or can it just be a PNG with a pixel of each of the desired colors? Because that's what I've been doing.
hi, sorry again. the palette needs to be laid out as a 256x1 image in order to work properly. any unused pixels can be filled with one of the colors already in the palette.
I second this question, I tried my best to keep my eyes out around christmas, but it was such a fast and short sale, which wasn't quite indicated properly at the time that I missed it. When can we expect the next sale?
a question, What's the oldest version of Pixel8R Substance Paint I can use? Or is there another engine I can use? My computer is quite old (Win7, 32-bit), and my options are really limited.
Thanks you. I tried it on the 2019 and seems to work. One thing im confused with is that the pixel art effect seems to work only on the base color? Normals and the rest seem to not be affected by it. I think you explain it on the YT video but its confusing
I was wondering if, for usage on a free school group project game, liscense wise, multiple people must buy the filter, or could just one person who has already bought it (myself) just apply the filter to the textures the other people doing texturing has made or share the filter specifically and only for this.
Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
Hey! I was just wondering I saw your youtube video and Im hooked.. However one question arises and that is that you've stated in the yt video that its a "free update" does this mean other / new versions have to be bought separately or do we get lifetime updates with this purchase as well?
so to basically fund continued development of my filters, the way I structure things is that full version bumps are paid major updates/overhauls (ie people who bought any 1.X version didn't get 2.X versions for free).
but any .X updates are free, with .5 updates being big freebies.
more to the point though, it's definitely not a bad time to get it or anything. i don't really have the time to do a 3.0 and all my ideas for it are really complex and will take ages to develop. But I do have a couple bugfixes for a 2.8
usually i do whatever aligns with itchio's schedule. not sure when that will be but whenever it pops up in my dashboard! im guessing closer to christmas and thru the end of the year
Just bought this recently and I have a question about how I get my baked normals to become pixelated by this filter? I have the normal map channel enabled on the filter
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Hi I found out about his amazing plugin from holoope will there be Any discounts this year 🥹, will there summer sale please , I'm a newbie on substance I wanna learn pixl8er , i bought substance just for pixl8er , i keep coming back here everyday just to see if itchio is hosting a sale XD
Hi! I'm using the "Lookup Table / Palette" quantizationtype mode and the "Custom Pallete" LUT mode. However some of the colors included in my custom pallet are excluded,, even when I disable baked lighting and paste one of their color codes directly into a fill layer. Is there a restriction to how many colors can be in a custom pallet? Because mine uses 39 colors. Thank you and I love your software!!!
There's a max of 256 colors. The only reason I could see it failing is if it doesnt think the palette color is a good match for anything in your texture. But if you put a solid fill of that color in and its still not picking it, that does sound like a bug or some issue in configuring the filter. Could you share images of the problem your having?
https://docs.google.com/document/d/1tTkqUnxPD-ukXb9w0o59ECPy6VYv8IhcuJ7u7PcRMKA/...
Itch wouldn't let me upload the pictures directly so I put them into a google doc.
I tried using the regularly sized palette and also the enlarged palette (idk I thought maybe that'd fix things lol). The color code for the color I was trying to apply is #46332c, but I believe some other colors from the palette might be absent in the pixelization as well. I can also share the project file if needed.
Thank you for your help!
Hi! Any updates on how I could get my issue fixed? No rush! Just checking in because I really love Pixel8r and I wanna use it to spruce up the model I'm working on.
Hi! Sorry, I'll try to get back to this tomorrow. I haven't forgotten, things have been hectic!
Ok cool, no rush and thank you for responding!!!
Hi! Any updates? Sorry if I'm nagging, I've just used Pixel8r for all of my project's previous assets and if I switch things up now it'd look weird and I cant get the pallet to work. I'm sure its some user error on my part. Does a pallet have to be set up in a certain way to work properly? Or can it just be a PNG with a pixel of each of the desired colors? Because that's what I've been doing.
hi, sorry again. the palette needs to be laid out as a 256x1 image in order to work properly. any unused pixels can be filled with one of the colors already in the palette.
Will there be any further updates
Will there be another discount in the near future? i wanna buy it but 35$ is a lot salty for me brazillian. thank you.
I second this question, I tried my best to keep my eyes out around christmas, but it was such a fast and short sale, which wasn't quite indicated properly at the time that I missed it. When can we expect the next sale?
i try to download the sbsar but its not showing up in my itch apps folder
I'm not sure how things work on the app. Have you tried downloading from a web browser?
oh yeah that worked thanks
a question, What's the oldest version of Pixel8R Substance Paint I can use? Or is there another engine I can use? My computer is quite old (Win7, 32-bit), and my options are really limited.
I have SP but the 2019 version. Does this work with that version or only with the more recent ones?
It should! Last I checked it works in everything back to around Painter 2.5 from Feb 2017.
But if you do have any issues let me know!
Thanks you. I tried it on the 2019 and seems to work. One thing im confused with is that the pixel art effect seems to work only on the base color? Normals and the rest seem to not be affected by it. I think you explain it on the YT video but its confusing
Other Channels are just disabled by default for performance, click any Channel button on the filter to enable them.

I was wondering if, for usage on a free school group project game, liscense wise, multiple people must buy the filter, or could just one person who has already bought it (myself) just apply the filter to the textures the other people doing texturing has made or share the filter specifically and only for this.
Hey i bought this 2 days ago and today i tried to put this babe in my project but when i try to drag and drop it just wont allow me to for some reason. Any reason as to why that could be ? Would really appreciate some help here.
can you dm me on artstation or email (on my artstation) and share some screenshots?
Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.
You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.
Hey there, this looks rad! I am using the Steam version of Substance, on macOS. Will Pixel8r work there? Just not sure what kind of tool this is exactly, is why I'm asking. Thanks, and merry xmas :D
yup! shouldnt have any issues, its just like any other substance filter that comes prepackaged with the program (though a biiiiit more complex lol)
Hey! I was just wondering I saw your youtube video and Im hooked.. However one question arises and that is that you've stated in the yt video that its a "free update" does this mean other / new versions have to be bought separately or do we get lifetime updates with this purchase as well?
Cheers!
so to basically fund continued development of my filters, the way I structure things is that full version bumps are paid major updates/overhauls (ie people who bought any 1.X version didn't get 2.X versions for free).
but any .X updates are free, with .5 updates being big freebies.
more to the point though, it's definitely not a bad time to get it or anything. i don't really have the time to do a 3.0 and all my ideas for it are really complex and will take ages to develop. But I do have a couple bugfixes for a 2.8
hello! i’m wondering if you have an idea of a timespan you’re going to have your christmas/new years sale?
usually i do whatever aligns with itchio's schedule. not sure when that will be but whenever it pops up in my dashboard! im guessing closer to christmas and thru the end of the year
alright, thank u!
Just bought this recently and I have a question about how I get my baked normals to become pixelated by this filter? I have the normal map channel enabled on the filter
also how can I get it to pixelate my AO
in painter at the very top of any filter's properties panel theres a row of buttons, one for each channel. just toggle on whatever channels you need!