A downloadable tool

Buy Now$10.00 USD or more

Please see licensing info below.

Works in all the latest and pre-Adobe Substance versions.

Any rough surface is just bumpy on a very small scale.

This fact can be exploited to interpret Normal and Height map information as free Roughness or Gloss map detail!

This Substance Filter does just that.

 

Get that extra pop in your textures through simple, powerful controls!

• Generate accurate roughness and gloss information from both Normal and Height maps!

• Control feature generation at any granularity, from Pixel Perfect to Huge scaled!

Works seamlessly between Substance Painter and Designer.


Licensing:

Single Seat Users may purchase the Indie License.

For Studios, a Studio License grants unlimited usage within a single entity. IE - One Company / Studio / Group. Not to be shared between any subsidiary or co-development groups or similar.


Example: 

Purchase

Buy Now$10.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Advanced Normals To Roughness 1.6.sbsar 34 kB
Advanced Normals To Roughness 1.5_Hotfix.sbsar 33 kB
Advanced Normals To Roughness 1.6 - Studio.sbsar 34 kB
if you pay $40 USD or more
Advanced Normals To Roughness 1.5_Hotfix - Studio.sbsar 33 kB
if you pay $40 USD or more

Comments

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I just bought the tool, but it seems to crash in the new version, not when dragging it to the project it crashes, in designer

the version that dont work its the 13.0

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Hi! Thanks for letting me know. This same issue happened in Pixel8r where I was using a nearly identical code block.
I've just uploaded a hotfix! Please let me know if it works for you.

It seems to work, but if I could have a version with the name of the grahp such as Advanced_Normals_To_Roughness, as that would allow me to override the gumroad version, all my old materials used it and without being able to override it I can't update

This is a good suggestion, thanks!
I'm going to first tweak some how how the height works, because it seems to underestimate the contribution of the heightmap.

Once that's completed I'll push an update, probably tomorrow!

Follow-up reply, I've made this change as well as some performance and quality improvements. Check out 1.6!

hello, I'm just curious which SD node or functionality did you use that is not working anymore? I'm now worried about new SD version if it breaks legacy sbsars

Hi! In a pixel processor I left I think a multiply with nothing plugged up into the B input so it defaulted to zero. Apparently that's not a thing you can do anymore, and I had to provide an input. It still worked in Painter but would hard crash Designer. Weird bug haha.

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Looking for the license agreement for this AN to R 1.5. for studio users. Where can I find it?

(1 edit)

Edited - Licensing info is now covered in the product description.

bro, i have been waiting for your tutorial.         :)

Added! Check the description.

Was holding out for the 1.5 update.

Can you provide a tutorial on how to use it?

(+1)

Sure! Ive been meaning to get around to it so I'll get something up soon.